Drop rates 0 or below will never spawn a BC, and 100 or more will always spawn 1 BC.Īs an example, let's look at the following scenario: (Global) Dilma attacks using his SBB (+20% Inherent) while buffed by Felneus SBB10 (+30%) and equipped with Sol Creator (+15%) and Guardian Cloak (+5%). On each drop check, the game rolls RNG between 0 and 100, and if that number is equal or lower than the final BC Drop Rate, spawns 1 BC. Sphere 2 + LS 1 + LS 2) * (1 - Enemy BC Resistance / 100) * Overkill Multiplier The formula itself looks like this: BC Drop Rate% = (Base + Inherent Drop Rate Bonus + Unit Buff + Item Buff + Sphere 1 + This is x2.0 to all drop rates (not just BC) but only present on hits that land after the target hits 0 HP. We're yet to find a case of it being used, however. Note that some LS are only active during sparks.Įnemy BC Resistance. The currently active item drop rate buff. Only one can be active newer buffs delete older buffs. The currently active BC drop rate buff from a unit's BB or SBB. This is a stat inherent to some BB and SBB, but usually 0%. This can change in FH, but apparently that function is still unused. Less common knowledge is how often they drop, how drop rate buffs affect them, how various LS affect their value. Unit (BB/SBB)īC, more formally known as Battle Crystals, increase the BB gauge on pick-up. If a unit isn't present, assume that the drop checks are simply 1 per hit with no drop rate increases. The following table lists Drop Check information for BB and SBB skills which break the norm of 1 drop check per hit, or those with inherent drop rate increases. Units with no 5 * evolution or no combat use Units not present in Global data as of Elza batch's 5 * release, including the Reed vortex batch, Urukina's batch, JP exclusives and Cardes. These batches are receiving 6 * evolutions in the future but are more or less irrelevant until then. *Units in the following batches: Agni tier, Firedrake tier, Elemental Heroes, Sibyl Sisters, Zegar tier. This range is small enough that it should be easy enough to work out what the unit's total checks must be, as it has to be divisible by the hit count. Units with a total drop check of 17-23 inclusive. Units not on either list fall into the following groups: Notable Drop Check Totals - Basic Attack - Bad (16-) Unit Notable Drop Check Totals - Basic Attacks - Good (24+) Unit Note: except in extreme cases, this number is only particularly important in the arena and Trials/Chronicles. The following tables are for drop check totals on basic attacks. This is generally a balancing check against the AoE and higher hit counts factors. Spheres which increase hit count do not change the total drop checks per hit, so they also change the total drop checks by the same % as the hit count.įor BB and SBB attacks, the drop checks per hit are almost always simply 1. Units usually have the same drop checks per hit at every evolution, though total drop checks goes up proportional to number of hits. An average total is somewhere around 17-23 drop checks. A hit with multiple drop checks can, of course, spawn more than one BC - up to the number of drop checks tied to the hit.Īs a general rule of thumb, for regular attacks the majority of units have 2 drop checks per hit, but a lot of low hit count units have higher values. This means that a drop check could simultaneously spawn 1 HC, 1 item, 1 karma pick-up and 1 zel pick-up, but cannot spawn more than 1 of any of those. Drop checks don't appear to affect HC, zel, karma or items, which are tied purely to hit count.Įach hit can additionally spawn a maximum of 1 drop of each remaining type. Each time he deals damage during his attack, RNG rolls 5 times to determine if a BC drops. For example, Dilma has 5 drop checks per hit on his regular attack. AoE attacks roll their total drop checks for each individual enemy random target and single target are unchanging.
#Brave frontier sol update#
It's unlikely I'll update the tables in this post due to reddit's character limits, so look to BFLMP's analysis for units not listed.īC-related Leader Skills and Effects ĭrop Checks are an internal value, usually hidden from players, which determine how many times the game rolls RNG on BC per hit. Welcome to another of my completely unscheduled Mechanics Analysis posts! Today, I'll be discussing Drop Checks and BC mechanics.Ī huge thanks should go to Deathmax for his work in making this possible. This guide is outdated - check for the up-to-date version